Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists to join us on our projects. You may find out more about us at: Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful people working on a…
Lead Character Artist Los Angeles based video games studio is currently looking for a Lead Character Artist for a high profile next generation game. This candidate must have at least 3-5 years experience as a Character Artist in the video games industry. Must have a high level of proficiency in modeling and texturing using…
Let me get this out first: I really don't like these social networking sites. I'm just a "if you know me, then you have my email/phone number... and that's enough" kind of person. Avoiding becoming a member was easy, friends would ask if I had an account, I'd laugh at them and say "Hell no!" with my head held up high and…
Hi I'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap - and the base mesh head I downloaded to test with looked to be using multi tiles, so it had two UV sets. I've read that…
Thanks chaps. Waldo: The helmet is held lightly with the fingers curled under the chip pad and held against the leg too. The bottom of the race suit is elasticated at the ankles. Alec: The helmet fits on his head I assure you. I think the FOV makes it look smaller.
That was a cool read, I always liked interviews with Tim, too bad there aren't more out there. Honest, level headed and focused. Mark Rein on the other hand... always a bit of a gag reflex when reading about that guy. But he's calmed down a bit in recent years.
I've been searching for a certain series of comics/short graphic novels. I can remember details about the setting and stories but not the title. I figure the readership here can help. The setting is futuristic America. The west has been generally irradiated, and the country has broken into a number of sects. In one of the…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.