Hi guys,I'm having a huge problem with my monitor,so I was hoping that someone of you could help me out. The problem is,when I have a Gradient going on,let's say for example - the black to grey gradient of the background of 3ds max 2014 Perspective View - I have this nasty banding going on,where you pretty much can tell…
This looks awesome. Plenty of little details as well. I tried modelling a OTs-14 Groza awhile back which uses a similar frame and it was surprisingly hard getting the proportions and shape to look right on it, but you have done a really good job of it.
Rule # 1: Frequently asked questions should be short and limited Unfortunately due to the many infinite ways of things going wrong while modeling & more, any attempt to create a short and concise FAQ will be in vain. This goes hand in hand with: Rule # 6: Do not shy away from including complex questions. Hash mine.…
Sorry, I should I been more clear - I meant "smoothing groups" in the colloquial sense. What I meant by that was "edges set to hard", or put differently, vertex normals split up in such a way that makes the edges appear hard. I actually had no idea that the OBJ format made a distinction between these. Aren't you talking…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
@myclay May I point out that your screenshot of viewpaint is really the exact interface of Avid's Matador, so it was likely cobbled together with duct tape from commercial software somehow at ILM. Also felt truly awful to use (Matador, that is). Not envious of super secret inhouse software if we're counting that one. B)…
Yea, but do you know what's causing the issue? Because if not, you're just following a rule you don't understand. It could also come from an uneven normal blending because of the uneven triangulation + sharp edges. But in the blender shot it looks like you have hard edges for the cap segments. This would normally lead to a…
Hello @Noren ! Sorry for the late reply! I was quite overwhelmed with the tasks at hand so I left Polycount for a bit to settle them first! For now, I will keep it as it is but I will take this advice for the other assets! Because maybe i want to put something between the cupboards later that would expose the sides.…
Hello, so I am working on this really low poly building I quickly whipped up and quickly UV'd but the 3DO won't display it... I have hoped to be able to at least see it there before I bake the AO and ID maps (painted them by hand using hard edged masks in photoshop) however I am wonder if anything will even yield a result…