OOOOKAY! (good work Seth, i will steal your skin shader secrets later!) Here's how this weekend is going to work: I've just created a dropbox folder. anybody who is interested in getting their work in to see how it looks will have to do, and agree to the following: 1. email me at Lee_devonald@crazyferretstudios.com…
Hello, We're aware of the issue but still seeking the file in question. We need both the low and high-res objects in .max files, and we also need the generated normal map to verify the problem. Information about your graphics card and driver can be helpful too. For general suport issues, please use…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
Just wanted to drop by and dump some screens of what I have been working on. I decided after last months disappointment I should go back to modeling 101 and go with something I'm more familiar with. (since I can't remember the last time I walked down a sci fi medieval hallway) So, for February I choose to do a movie…
I would also suggest it will depend what you're modelling in. If it's Maya/Max/XSI etc. then you'd be using sub-d I guess, and either creasing or placing bevels/edgeloops in those areas where she has the sharp lines like the nose, clavicle and shoulders. If you're working in ZBrush then it's a totally different process and…
2D and 3D guru's. Not sure if this is exactly the right place on Polycount, but I would like to show my horror game project; Tower 22, hopefully to find some help from creative talent here. I've seen the Beat 'm up! entries (ow good old memories), so I know this is the right website to look. Seeing is believing, so let's…
man dynamic lighting makes me cry just use static pointlights. I didnt bake it in my folio and I wish I had, because as gamedev stated once, you get a nice sort of AO feel to the lights (I reckon this is partly due to lightmapping res, a nice side effect) Your lighting is going to show up as red in light complexity, no…
I'm really glad I work where I do. We have most of the kinks worked out of our pipeline and its a well oiled process so we have very little crunch time. It is written into our contracts that when asked we can work up to 10hrs per week of unpaid overtime. In theory this gets factored into our pay and most of the time we…
Wow, thanks for the heads up on these artists, Turista! Neville Page is amazing and a lot like the style I want to go. Yeah the head is largely unfinished. I don't really know how I want to finish that yet, but I'm sure I can pull something from some of these concepts, this is great! You're absolutely right, Jack. I'd…
spec i've never had any problems in my years making games with 5 sided polys (unless you are mesh smoothing then they could cause problems) but as long as the invisible edges are not doing dumb things it should all be fine, and besides the 5 sided polys are by far the least of this chaps problems. one thing i had to learn…