Hi all! I'm very new to Polycount and trying it out for the first time. If I make any mistake while posting, please let me know. :) A little about myself, I have some Animation background in college. However, I knew once I graduated that there was still a lot to learn. Professionally I am a Graphic Designer and even though…
I will post here too , because i think is more active forum:D I watched Blizzard, Making of Reaper of Souls. They did a technique like, animating displacement map for more facial expression or detail animation [ame=" https://www.youtube.com/watch?v=f7zY6MVyAFo"]Blizzcon 2013 - Diablo III Reaper of Souls Cinematic Intro…
Project name: Cross Fate Brief description: Project has been in the making since June of last year, a lot of programming, art, UI and models have been done in that time. It's a 3D Turn based Strategy RPG where the player controls a small army of robots in battle. Game would feature japanese-like character art, customizable…
something we've been doing a fair bit in work with maya is animating models with various constraints and ik chains, and baking down the animation to bone rotation. I was wondering if anyone knows of a similar feature/plugin/script in max?
We're a small team of people building an Indie game and are looking for someone to come on to do some finishing work for us on one of our characters. We're reaching out to find someone to help with this last bit of work because there are a few pieces that our current 3D generalist doesn't quite have the time for and so…
I've been scouring different forum sites for help, so I hope I get lucky here! [fingers crossed] I'm working on making a little fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via…
Hi, the question may be a bit odd. Do you guys recommend any tutorials for making game-ready character and hard surface animations in Blender/Maya? There's so many things to get to know and I don't know really where to start. I prefer YouTube, but if you found a gold on Udemy/Skillshare I can pay for that. I know 12 rules…
What if I'm not actually interested in Sprite animation, but want a sprite-esque style of animation applied to a 3D model? It is an approach that was used during the 32-bit era to animate basic expressions on 3D characters faces. Of course, if I really wanted to do that, I could separate the character's face into a…