The grass don't blend with the rest. This was actually always the case so I'd try to work on that. They shine like crazy. They also remind me to this: https://tshop.r10s.jp/brickers/cabinet/parts/5000-9999/6064-028.jpg?fitin=330:330
I monkeyed around with it for a bit but here is a good thread. There is a lot of settings for a draw string. https://www.marvelousdesigner.com/community/forum/ShowoffandLearn/9902
Hi, When topology is the subject, we must have in mind if that asset will be animated/simulated or not. But this is valid for the final asset (the asset to be used in the final render/game). When I'm blocking something, I don't care at all with topology or nice bevels. I don't really care for N-gons either. When modelling…
well depends on what you do, you need to know what things you use I9 9920x has pretty shitty single thread btw If you think its worth 10% more single of a 9700 over losing 40% more multi thread of a ryzen, then yes, but in general ryzen is a much better value. For my workflow I heavily need multi thread with the SDFs, also…
@99499 Really generalizing here but... In the late 90's and early 2000's (back when I started with game mods) there was the diffuse workflow. Diffuse is the color texture with static highlights and shadows painted in. It was really common to use photo mashups as a base texture and paint over everything to unify the static…
Did a small research on anamorphic lens flares in UE4. I wanted to add it to my scene, but it looks like things are more complex than I thought. Quick summary:- You can't make it via image-based lens flares in post-process volume. Even more, those lens flares are extremely expensive, so I can't recommend you to use them.-…
Guess blender does handle non visible edges like maya: automatically. This can be nice but I would love to be able to set something like "intended edge" which overrides the automatic setup on selected edges. Highlighted in a specific color to make it clear. @99499 We probably all know there is not something like a…
It's fine to not label these. A long as you're not making money directly from these models, you'll be fine. If they are exceptionally good then it does help to indicate to your audience that it is not an official version, but rather "fan art". 99.9% of the time though, your audience can tell that it's not an officially…