Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
hello everyone, So I am an art student who wants to go into 3d modeling and texturing for environments. I have been working hard to create a portfolio and all, but recently I was told that 3d modeling for environments or props would not be a good career choice because of websites like turbosquid, and the fact that other…
Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're…
hey guys i just downloaded Tool Bag and when i try opening it my pc starts making some beeping noises and i get this error in the Tool Bag log: Particle: cannot load file"base/particle/impactwater/impactwaterbig.part"! Sound: cannot open sound file "base/sound/impact/impactwater_large.wav"! Cannot load audio file…
Thanks everyone. Seriously. I spent hours organizing this stuff, and yeah, it was stressful. But I don't regret it — I learned a lot. I probably won't be making reference packs the same way again, at least not with this approach. I'm not saying I'll never do it again, but I'll shift focus to other things for now. Not…
thanks @HarlequinWerewolf, the feathers are placeholder for getting proportions right, they'll be replaced with cards. I'm not sure about rigging, but I'm thinking heat/proximity weighting first with manually selected clusters of feathers, then manual adjustments of vertex weights and a lot of trial and error. The limbs…
lol arr yes that drilling sound,last time I heard that I was with Ben in a trafalgar square starbucks coffee house on monday. Speaking of which heres some pics taken on my cam on Monday Night with Poop,Frankie and peppi...oh and Poop was only "tipsy" throughout hehe . http://www.hedgeart.com/scrapbook/P1010354.JPG (not…
Looks good so far! I think your textures are looking a little bit flat tho, I would suggest adding some linear gradients in there to add some visual interest. You could do a bottom up gradient on the main dispenser, as well as the handle itself, maybe play around with it and see what you can find. Stuff like this is a good…
The concern about security around files is a totally valid one. We're developing a pipeline for larger studios to host their own S3 buckets, so files remain entirely their own, and remove this risk you're talking about. It's a larger build though and we want to ensure it's done properly! For now though the focus is…
Working to address points in the critique I have been given. First up was reworking the crash trench. I put together a Grain POPnet in houdini to simulate a base mesh to work off of: Which is triangulated from a VDB and sculpted and decimated/baked and so forth, which gives us this trench and dirt buildup in-engine: The…