at least add some projects. What did you do when you worked as 3D artist? modeling, texturing? What sort of assets? environments, props, characters? What sort of game or film or other type of project was it? What was the platform? Which software did you use? And at the interview be prepared to talk much more about the job…
[ QUOTE ] [ QUOTE ] Man, there is just no way they can make a live action Transformers movie and have it not be cheesy as fuck. I could not give less of a shit about seeing this movie. It's gonna be stupid as fuck. [/ QUOTE ] Being a transformers fan.. I gotta ask what is it that makes you think its going to be so cheezy…
Are you searching the user reference or the tutorials? There are very detailed step by step tutorials about making a squishy ball bounce down steps as well as a bunch of wobble toys. All of which give you the foundation you'll need to set up what you need. In case your help files are... dorked... I'll give you a quick run…
Add the Opacity channel via DDO's menu and you'll see your pre-baked texture. :) I'll forward this on as a request to add in automatically for that particular slot. Thanks!
Auto tagging/notify sounds awesome. Is it not a thing yet ? I mean; I could add the '@' manually, like I did above. Did that notify you, AtticusMars ??
For your roof did you take the flat texture plane and just add geometry to it? Edit: If so, how did you get the texture to not become warped/stretched?
I used DDO and PS to draw the texture of China. I used DDO for the base material surface, and then add the dragon pattern with PS. The reflection effect is adjusted on the roughness and the metal.
O did but it always keeps saying this mismatched points order , what's that? I did add 1 square of the checkerboard map for each side and still same results!!!