yes.. there might be some addons about lattice but it is not fast as much as 3ds max. critically bad thing of blender modifier is that they only apply on object. but in 3ds max, modifier can apply on vertex, segment, polygon, and even group. this is huge gap between max and blender.
If the PSU/power changes don't help, I'd look at running a diagnostic on your RAM. I had a bad stick before that didn't crash until I'd used enough RAM I hit the bad sector. So it took a while and seemed fairly random but it did coincide with high RAM usage. Replaced the bad pair and the issue went.
my host is pretty damn good www.dreamhost.com offer a lot of bandwidth for the price and very easy to use control panel ...please in the name of f-ing god don't use godaddy it's the devil ..seriously bad bad bad ... These people have the best prices / bandwidth but ive never used them .…
Using BSD isn't exactly parasitic, that's what the BSD license is for, make the world a better place where everyone has access to a complete and secure OS, even those who want to make their own OSes and sell them (as a result commercial OSes are better and more "standardized" because they behave more like BSD). BTW, MS is…
So, I'm using Max 2010 and every time I import a mesh it turns all my materials gray. And I mean EVERYTHING. Even the stuff that was created in that file get this gray film on it. Anyone know how to get rid of this? It's particularly bad when I change the viewport settings to: "Show in Viewport as... Hardware Displays with…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Hey, my name is Ben and I am a 3D artist specialized in realistic characters/creatures. Portfolio:https://benjamingk.artstation.com/ Contact: https://benjamingk.artstation.com/contact Looking for: - fulltime, remote or on-site Skills: - high poly sculpting (organic, hard surface) - retopology - UV unwrapping - texturing…
Soooo, It's done! This is not game model, I've created it to improve my texture, sculpting and also render skills. I see that i need to work more with hair, also textures... But for now, I think it looks really not bad :smile: You can see full project (there are more renders) on artstation…
I love dragons, very much, from what you've got so far it's not bad. I'm not sure I really like the proportions though... the legs seem oddly long. And while the spikes at the back of the mouth add interest, they kind of confuse me (maybe it's just me?), but I keep thinking they're teeth. Maybe it would look better if they…