supposed to be like that, it always points down the positive side of hte axis. take a peek at the bottom view, and Z will be point up like you expeceted.
Hey all, Here is my study of substance painter. sculpt in z-brush and modeled in max. Tri count- 5400 1-2048x2048 + 1 1024x2048 Hope you guys like it. Thanks
I have an Object with 6 material channels and I just need to flip the Uvs but I don't want to reset then all -UVW Mapping modifier does that. Any e-z fix?
Hi all, There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand…
I replaced "object ws" with "actor ws" and set the bounds to max. It's a bit hacky, cause I can't mask the z axis gradient completly, but it is o.k. Thx