Well I don't know where you live right now but it depends between what regions you go. The general rule would be that studios don't hire a junior with no experience from outside of their region. Like if you're a junior in Europe, then no company in the US will be able/want to hire you. Same other way around; no European…
Rad stuff. The term environment artists at Blizzard often used was "grouping". Remove negative space around and between props by clustering and piecing props together in clumps which in effect helps combine individual props into singular forms. Connect props with knots of cables, draped tarps, support beams, foundations,…
Hey guys! This is my first challenge, I've chosen the hammer 'cause I thought it just looked awesome. Changed it a bit, made the hitting part of the hammer of stone instead of what looks like metal in the concept art. Hope you like it and feedback is welcome! @Xelan101 Really love the style you've chosen. It gives a really…
Erm... Alcordr, while you and Andy keep this childish mindset you will have a lot of trouble competing on the worldwide market. Alcordr, I'm sorry but your really need to step down off your high horse. Your resume does not match your portfolio at ALL. Your modelling is basic and inefficient yet you list all these programs…
Heya, So, before continuing with this fairly big environment piece, I wanted to do a bit of practicing on a smaller asset. The asset will be used in the environment later on. I`ve found this Blizzard weapon concept: I`ve created the base mesh in 3DSMax and assigned smoothing groups. I then subdivided the mesh based on…
A very nice executed cinematic. Nicely choreographed work on the bridges. Though, all these MMO cinematics... I just feel like they're false advertising to be honest. The actual game never plays like this. Take, for example, a party moving through the dungeon. The camera is low like we see with a lot of 3rd person single…
You have pretty good stuff. Just two big things I have to say. - It's insanely long. I know it's a first pass and all but you have to trim it down to the 2 min mark. There are tons of effects that are too similar. For example the fountains, pick one to show cut the rest, they are very similar. - Second, I would add text on…
Agree with North, I prefer to just have a column of full res (1200+ pixels wide) images with no thumbnails. And by pick a focus I mean more like pick environment art or character art specifically to improve on (at least at first) because it can be really slow to try to work EVERY field at the same time. You can work in as…
haha brutle dude No gold sticker for you! Alec to just ping on what hes talking about your obviously in your drawings worried about "the character" hince why your drawing armor and such But its obvious your still novice at drawing your form. Practice the form practice block men/ women get down forms before you do details…
Hey guys, thought that I would give it a shot to post a thread regarding my current WIP for a flaming tornado spell in UE4. I'm shooting for Riot/Blizzard kind of approach, so I will be avoiding UV distortion and attempt to hand paint my textures. I'm looking to improve on my skills as I am a new FX artist myself. I…