So...Much...Win... I have to say, I'm not jealous of the task. That will be one hell of a FK tree to sort out aha! But it will make PC so much more work friendly! We can judge threads alot easier by the tumb's + tags. Prepare for penis tank thumbs though. -Bounce the tag's on the forums aswell, just incase you overlook one…
I was wondering if there is a good way to bake in the detail from a high res model to low poly one. I'm not refering to normal mapping. Let say you model a hi poly tank, with the intention of using it to generate the texture of a low poly model. You take the time to model the bevels so it catches the highlights and all…
Hi guys! As part of the first year of my Computer Games Design course in University I was set the project of modelling a tank from the World War 2 time period. Having done it over the course of the past 4 or so months (alongside work for other modules of course), I need some feedback on it. I should mention it is only the…
Awesome. This is exactly what I needed to know. I have 0 technical issues when I view the site, so thank you very much to those of you that talked about it. @johnicus: Thank you for the info and link. I had no idea about the image scaling thing. I think I'll go the same route as Matthew. It looks like the perfect example…
Hello there, it is my first time designing a Game UI prototype for my personal Project. Problem is, it looks very boring and lifeless, meaning I have room to improve. Being it my first time, I have literally no idea what to pay attention to and how to make it more user friendly. I hope to get a general assessment how I can…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
Thanks guys! @Rocket Brian I'll go back through my images and scale down the fish really small and just have a url in the bottom corner or something then. That will leave an extra pane for some wireframes :) @dand3d I guess it is redundant to state the obvious in the title. I'll edit it out. As for why I haven't added the…
update #1 I'm glad you guys like it so far. Abrvpt - Thanks for pointing out the obvious! :) I turned the speakers away from her. Sukotto & slosh - Totally right, all the buttons, etc are way too small to see them from afar. So here is a version with lesser and bigger shapes. Also I went a bit more towards the 'tron-ish'…
Seriously? I guess it's in the eye of the beholder indeed. I understand that SC2 can not give every infantryman 5k polies and 1024^2 maps (as CoH has), but I think Blizzard's art direction is pretty weak. CoH's greatest visual quality, in my opinion, is the sheer amount of things that happen from a battle. Bullets bounce…