Well , the weighted normals works just fine for me in Blender if set respecting your sharp edges . You can do several modifiers working each for specific vertex group there. Same in 3d max I believe . If its on hi poly + sub-D you need to check quad flow there. Weighted normals are useless on sub-D meshes , all shading…
Thank you all I appreciate it, I pulled myself together after the blow of information that was laid on me regarding, you know. So I used the reference provided and over layed my mode on it, there is an odd rotation in the Page / Reference, I sorted it and added a medical skeleton to the reference, I have yet to make…
This feels like a deceptive argument to make. When you have something like camera controls which have three different types of movements involved (rotate, translate, and scale), then you're going to wind up with 3 different combinations. If one of those three combinations does not involve a "3-step" operation then you're…
If you're doing insects I wouldn't bother with a reversed lens + tubes, its going to be pretty slow to work like that and the working distance won't be enough. 90-105mm is a good working distance I would say. Jumping straight to the Nikkor 105mm 2.8 VR isn't a particularly good idea, that's basically the most expensive…
Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…
no idea I'm afraid - i've not touched photoshop since '21 and the last time someone asked me to write a script for it they never found the body I've not used the in-photoshop substance nodes but assuming there's support.. You 'should' be able to sample n points along a spline/curve to generate a gradient (just lerp from…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…