Ho' there- it's me! Been working on this character for a smaller game project for the past few months. Her name is Hera- a Paladin who follows the God of Justice. As one of their chosen agents, she's been granted a boon- the Divine Aegis. It's an ability that grants her supernatural armor that defends her body, making…
How would you like to be on a mod team and actually get paid? With the announcement of Rising Storm, the totalconversion for Red Orchestra: Heroes of Stalingrad, Tripwire Interactive is offering an opportunity to do just that. They will be involved in a “first-of-its-kind collaboration” with the Red Orchestra modding…
I do just play the game if it's good, what you're presenting is not a universal truth by a long shot. I've read books, watched movies and listened to music by authors that I later learned are horrible people and while it's not completely neutral, I still think that what they made are just as good. Especially since I…
I will tweak what I have to see if I can more closely represent the concept later on and post the results. In terms of your advice Ged I would definetly take your advice into account should I have the time to start again, however with this being a University project with a deadline, starting again is unfortunately not an…
I started with 3D Studio DOS (must have been 14 or 15 or so), then moved to Cinema 4D because Max was inconsistent as hell. The very first things I created were much simpler than poly models - mostly lofts and lathes and objects build from a combination of shapes. Later I did some poly modeling. I think the whole UVing…
usagi: Thankx man, I'll keep that in mind. The reason i made the "loin cloth" have depth was the fact that its not really "loin cloth." I am making the one from AVP, and the things that covered both areas was an armor plating that traveled from beneath the chest plate. I suppose i still could make it a plane however...I'll…
I hate cages too. And I have not noticed marmoset does it any different. But I am not sure, haven't used it much. I myself just have all vertex normals up in such case. it helps with lods too. And I keep same UV on hires model. Then I just have a material in Blender where input geometry node normals have been *0,5+0,5, for…
@Orb: Thanks man :) Your crack brush has come over to join me for this one @CybranM: Thanks! @ Geno527: Thanks, I've been working hard on it. I think I've dreamt about it once or twice, probably not a good sign o_@ So another update. I made some icicles and as usual had great fun on the high poly. Messed around with a few…
Yes, great buddy !!! Just can't wait for the next updates, and for the beta to be released :P As a reminder, here some possible valuable thoughts : - Custom mesh & UVs for higher res than 16*8k with custom UDims - HDR EnvMap generation with tonemap/exposure/gamma controls : cube/spherical etc ... - Possibility to export…
Regardless of what went down or why, the IW guys don't have anyone to blame for getting into this situation. How many times have we seen studios sell their rights or giving control to a publisher, only for that publisher to later kick out the guys who made the studio worth buying in the first place? When EA started…