I developed a "fake" volumetric fire simulation in Unity. In short, I use a set of alpha-clipped and blended cards stacked in front of each other, and the fire fades in/out based on the distance from the center card. I made a brief video covering how it works: https://youtu.be/AcCGoEsmUz8 You can download the .unitypackage…
Greetings, all! And welcome to my workshop thread. I have to say, I am GREATLY intimidated by the sheer amount of talent on this forum. I sincerely hope that you'll all help me scavenge what I can from my feeble attempts to join your ranks so that maybe I can get something half-decent to my name. Drakoptera of Yama Raskav…
- The first shot for is rendered well, but the head bounce is a big jerky. If this is just an animation reel (not generalist: rendering, lighting, etc) then I'd move this shot out of the first place slot. - The spinning sword shot it really cool. I'd put this first in your reel. I really like how the leg pulls in over…
Hi thereI have a script that exports fbx file automatically. Is it possible to do the same thing but save selected instead of exporting file? Here's the script for current in geometry do( select current newFileName = current.name newFilePath = pathConfig.GetDir #Export completeFilePath = (newFilePath + "/" + newFileName)…
Day 2 was modelling and UVing and coming up with the name Ivory Tears. Forgot to do renders. Ended up being 739 polys but 59 will be double sided via shader so 798 is the real count. Textures are: Base texture: probably 256 Animated Flame: 32x64 *4 Halo: 64x64 Haze: 32x64 Drip (three different drip types): 32x64 Day 3 was…
Alright. So how I plan to do this now is. The first UV is going to be the normal map which is symmetrical. The second UV is for the diffuse, for cars that have custom paint jobs* (sponsor stickers, logos, etc) The third UV is for decals. Such as flames on the side of the car, or strips. These will be located on a 2048^2…
Thanks guys for the feedback! Started doing some developed paints Need some advice on painting, I'm currently just using a square brush with opacity being affected with pen pressure, using three tonal values in grey scale (apart from the flames of course haha! :P). I need to develop my digital painting skills and…
It's amazing that you found a way to turn such vision into real game art. Both trip and concept-art vision ;) Good luck! I can't wait for more. As I worked on a folk-tale forest game some time ago, but dropped it, I've got some references that could be useful for you:…
As a complete and utter Street Fighter fanboy, it'll be hard for me to refrain from being biased and saying this is the best piece of work on this forum! But I will try. The areas you've worked on so far definitely have the likeness. But alot of personality is in his flaming red hair so it'll be easier to judge how well…
I geuss I'm going to be the one to ask this. Why is your english so poor on this forum, yet you speak/type very clearly on your portfolio web site? Your portfolio site is very impressive. This "space man" model you've made is no where near the quality of your work on your site. So... I don't know how to comment. : / Feel…