This is my very first post in this forum so please forgive any technical difficulties as I try to figure out how to link images and whatnot.Sooo, I started this project all the way back in 2012 immediately after a trip to Los Angeles for SIGGRAPH. I was staying with friends who lived in Glendale and they exposed me to the…
Hello all, I was going over how the many types of current games today seam to be moving away from the linear-level approach and more towards an open-world/seamless level system, and was wondering if anyone could share some insights into how their teams typically work on such large projects. I usually thought of the process…
In Substance Painter I could choose a stencil for my brush tool. And I could use Projection tool. They seem to do the same thing to me. What's the difference between them?
So I have this new tech-pickup model I'm working on and I've run into a little issue. My high poly has a ring going around the center that is attached with fasteners. When I overlay my low poly mesh, I use a push modifier to encompass my HP mesh. However, now the actual base mesh is hitting the ring. What the best way to…
Hey everyone, So in about two months i will be graduating and before i can do this i will need to make a final project, The project will be whatever I want and I came up with this idea of a broken down Pirate Mansion. I am heavily inspired by uncharted 4 and the last of us. I started out with some concept work for the…
Hi. I would love some Critique/Feedback on the project i am currently working on. I am currently stuck in my progress and don`t know how to take it to the next level. Its handpainted and inspired by the Blizzard world of warcraft style. Thanks in advanced for the feedback!
hi i'm James i'd like to see if any one would like to pick me up to work on a project. here a link to some of my work: http://jamesman5000.imgur.com/all/ all so feel free to pm me or send me a email at jamesman56@hotmail.com
Hi, we´re looking for a talented 3d artist to work on a long-term project. You´ll work together with a group of other artists and medical experts to create a very detailed and anatomically correct 3d model of the human skeleton. Drop me a PM for more details. Sebastian