Hey, Great Tutorial! Don't know if you've seen it, but we released this tutorial as well: http://sdk.crydev.net/display/SDKDOC3/Exporting+Assets which might help you with future questions on the Maya Export. Apart from that: Check for "use Terrain Color" in Vegetation tab :) It will help with the visuals on the vegetation…
I am thinking about focusing more on the vegetation and textures. The terrain will be scupted inside of Unreal to give some small height variation, but what I plan to do is to give good attention to the terrain materials and maybe use some kind of parallax or displacement to give that extra depth and help blending the…
starting to look real nice, vegetation blends together a lot better now :) I would maybe add some patches of grass here and there, grass always finds a way to grow :D maybe the vegetation is a little too blueish green compared to the ground? maybe tint it slightly towards a warmer yellow green.
Hey folks, new free seamless textures are ready for you: TXR – CONCRETE / PAVEMENT – Seamless https://soundimage.org/txr-concrete-pavement-seamless/ TXR – GROUND https://soundimage.org/txr-ground/ TXR – VEGETATION https://soundimage.org/txr-vegetation/ Brand new music tracks are coming on Wednesday. Have a good week!
Update time. While i'm ever so slowly chipping away at the "fortress" when i have time i started working on some vegetation. This is my first EVER attempt at any vegetation modelling so i have a few things to learn and optimize etc but i'm happy with the result so far :)
For me, I usually start googling a LOT just to find some not 100% good pic but more bad ones for reference, interesting shapes and variety. (As Turnerboy and Vig mentioned, sometime I feel amazed how the same kind of tree can look like, sometime you can say that this two of a same kind are not same kind :) ) ) Then start…
Hey guys, sorry for the late replies. Been pretty busy lately. Alberto Rdrgz: Thank you :) Glad to hear you liked it. Vig: Cheers mate. Thanks for the links; I have borrowed some of your techniques and slapped together a modular set of hedges. I'm fairly happy with the results, although the texture still needs some work.…
Can we speak with vegetation artists ? I know you have a lot of request, but let us learn! Can we see actual geometry of some small trees/bushes/grass ? Did you edit normals or something? You have very smooth transition beetween terrain and vegetation. I suppose its via lightning, mostly.
Hi everybody! I've finally uploaded my portfolio with some of the work I did on Far Cry 4 on the vegetation team. I was mainly responsible for the modeling of the vegetation on the next gen version. I worked on the trees and the bushes mostly for the next gen version of the game. Paulette Richardson and Pascal De Sampaio…
I should say that environment settigns are pretty good here: the light mist, the lighting. 1) First of all fo me it is hard to say what time period this enviro belongs to. The torch and "castle" bricks sugegst medieval. However, the overall idea of huge round sewer tunenl entrance situation reminds somethign that we see in…