All the detail is coming from the decal normal map. Terrain surface is just having a very smooth hole. Thanks for the feedback I'm looking into it. :) @Flight, Watched the video, very helpful indeed. In Frostbite decals can affect terrain displacement so basically as decal spawns terrain is automatically lowered by…
Hello. I wanted to ask how can I expand my decal library ? I have seen many people creating really great textures using a lot of decals. I am talking about leak, smooths, wear decals etc. They had really big pictures that containd for example set of 6 on 6 diffrent smooths/worn decals. My question is, how can you create…
Hello! Is it possible to "Combine" normal maps from a mesh decal to the backgroung mesh ? I mean by "Combine" the normal mixing fusion mode without using the opacity mask. I want to stay simple and just use a normal map texture for my decals. That's how I make my scene assets and the result I get, Thanks for your's lights…
Can i use custom vertex normal and decal for vehicle for example a tank or a aircraft? i see the tread for the use of decals to add higher details on the model and i read that starcitizen ships use custom vertex normal to add smoothness to the edges. i did try to make a high poly but i having problems adding a lot of edge…
Hey all, Just a quick question regarding Quixel Suite 2 - Is there some way to add decals and text through dDo painter, with real time editing via 3DO? Perhaps I'm just derping out, but I can't seem to find an easy way to load up a decal and place it on the mesh. Same goes for text. Any insight on this would be awesome!…
Haha Artist_in_a_box i'll take that as a compliment :p and thanks Mooglesarelittle, i'll clean up the stairs and make some graffiti decals , I actually have a lot of decals to make!
Increased ambient brightness, keep on adding decals. Needs alot of loving fillers and ground dirt decals. Thinking of water puddles here and there. Thanks to Stromberg for his keen eyes.
WIP#26[ Light tweaks + decals+ textures] Today i upgrade some textures, also start decals placement. And made some light tweaks: postprocessing and fake lights
Blows my mind, all those little worn edge decals on everything. Old school technique, but the deferred nature of the decals really sells it. Great work all around.