Hi guys, I have this animated material for a particle system However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are. Is there a way to delay the animation throwout the particle life (per particle)? example when each particle spawns, the animation should…
Lead Animator Double Fine Productions is currently looking for a highly experiencedLead Animator for its San Francisco development studio. The primary job responsibilities include the creation of in-game animations and cinematics that convey charm and personality as well as managing a team of animators. The ideal candidate…
What is the best way to export an animation that is a mix of blend shapes and skeletal animation? I am trying to animate an eyelid and using bones would be a tough task. I found some information regarding Flex Animation [1] but I don't know if it's possible to use .vta with wards and mix it with a .smd animation. Is it…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
3D Artist/Animator needed for high profile animation studio in Florida . Must have 2-3 years experience in film/commercials. Strong ability in 3D character and facial animation. Strong ability in creating 3D environments, rigging and animating. Must also have a solid understanding of animation principles: such as squash…
I had a really fun time making this animation. Akuma's Warmup Before His Next Fight http://gamerreel.com/Animations/Akuma's_warmup.avi Thanks For Watching!
I need something like this: https://public.3.basecamp.com/p/8g988uvoRLkaWEohztiahgD2 You can ask the illustrator to create the girl at any pose you believe is great to animate. The game will have 7 girls, but first we will make a single paid experiment with your animation. To create the animation, use software…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
Hi, I'm trying to add some frames to the end of the upper (torso and arms) model of a 3-part quake 3 player model. I've already got the whole model loaded but the problem is whenever I do vertex animation (the model has no skeleton) any frames AFTER the last frame not made by me are changed also, that is they appear as if…
Hi Guys . We have a character for our game that is going to have more than maybe 40 animation on it . We are using 3DSMax for our animation but we have a problem . right now we are animating Just ONE file so the key frames goes to more than 10000 and this is very annoying . Is their a way to animate our character in…