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Re: What Are You Working On? 2013 Edition
Reply by
WNunes27
·
Feb 2013
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Stickies
@ZacD thanks for the advice I will try and add some more detail/muscle definition to the face and skin texture
7 results
Re: Displacement maps, help
Reply by
Snader
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Feb 2014
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General Discussion
ZacD. Just square, though, right? Not necessarily equal sized squares, but merely squares to avoid elongated triangles?
Re: Ads in my Polycounts?
Reply by
achmedthesnake
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Oct 2010
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General Discussion
to be super-relevant adam - how about some penis-tank ads? (or for your internet quota ZacD :P)
Re: Texturing Help
Reply by
tehrobster2
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Feb 2010
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Technical Talk
Awesome, you rock Zacd, I am going to start on these right away, thank you soo much!
Re: MS gets ready to drop Win7 Ani-piracy bomb
Reply by
adam
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Feb 2010
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General Discussion
ZacD how the hell do you have 2,000 replies in 6 months. Seriously, slow the F down.
Re: New Graphics Card GTX 460 -thoughts on graphics cards?
Reply by
oskarkeo
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Mar 2015
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Technical Talk
aaagh. sorry @zacd, wend from a Palit GTX460 to a Zotac GTX960. spent about 150 queenheads. gbp/
Re: Pine Tree Creation
Reply by
grimsonfart
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Mar 2014
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Technical Talk
Very nice ZacD. Tried using this method myself but i fell short due to lack of rendering knowledge :/
2 results
Re: Database Game Companies
Reply by
Nysuatro
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Jul 2011
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General Discussion
@ZacD : I am quite busy for the moment. Going to move to UK. But I will do it in some weeks for you.
Re: Single Plane- how to make it double faced without increasing Polycount (Blender 2.68)
Reply by
Eliket
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Aug 2013
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Technical Talk
Ahh OK ZacD. I was hoping that there would be some work around, but thanks a lot for letting me know. :)
2 results
Re: A community made Minecraft skin pack? 'The Polycount 100'?
Reply by
LoTekK
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Oct 2010
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I'm with ZacD. Freeform expression would be nice; at least people wouldn't end up getting shoehorned into something.
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