Hey Polycounters, I have recently re-formatted my portfolio from head to toe to give it a new look and upload a load of new work and am looking for some feedback on it since it is just finished :) http://benhearndesigns.webs.com/ All feedback welcome :) Cheers! Benjam
I've found myself looking up a lot of MEL scripts lately mainly for the purpose of automating repetitive task, or just grabbing a script to make a hotkey from. It's always more difficult than it could be because I don't really understand how programming languages operate. Besides this, are there any big benefits a…
Beware Spoilers Yadayada. [ QUOTE ] Dukester i really think enjoyment of the movie is going to come down if you're coming as a devoted X-Men fan, or coming to watch a film. As a film, it's horribly written, paced, and executed. But it seems it's more or less efficient as a fan service delivery device [/ QUOTE ] I'm a…
I agree with haiddasalami. I think most TD work is done in python now. but maya uses mel for its interface and scripts and mel is part of the core application. from what i understand python and pymel are just a wrapper to the c++ api and the mel commands. but your going to find a huge amount of python tutorials books etc…
Looks. Absolutely. Amazing. Outstandifying....y'know...and stuff. The weather deck is too shiny. :) That's it. That's all I have for you in terms of technical criticism. Now then, moving on... Given the heavy armament home-girl has, she appears to be a military vessell, at very least, she's a government boat crewed by a…
I am looking into writing exporter for Maya 2013 with Mel. My goal here is to be able to export static model and animated model. I am more interested in exporting animated model which would have same abilities as md5 animated models, since there isn't md5 exporter for Maya 2013, and 3ds Max exporter is incredibly slow and…
This MCG allows you to reorder vertex IDs using the proximity of the position to the vertex position of the reference object. https://vimeo.com/225781069 http://cganimator.com/mcg-reordervertsbyproximity/
Well seeing as alot more people are starting to use this tool, i would like to start this thread. Post tutorial links in this thread as i know there's not a lot of documentation for sandbox and is a little harder to learn than UE3. I plan on using sandbox in my next level art project so any tutorials would be great to get:…
I need some help please... This may be something simple but I can't find out how to do it: I need to merge many subtools (a biped character and his layered clothing, accessories) into one subtool that is a SINGLE SHELL that represents the outside. I other words I need to bounce everything to one subtool that combines…