Also any tips on Custom animation for UT in Maya would help. I have a great rig to work with but, does this menan before Exporting I will have to bake the simulations out for all the IK animated sequwences and all the bone information before exporting? In the mean time, what about the skeletons for UT as Mel Scripts? is…
At least in MEL it's XgConvertToInteractiveGroom for the first thing, XgmSplineCacheCreate for creating new cache. Easiest way to figure that out is to just do the thing by hand and look up the MEL in script editor - if the command doesn't appear History -> Echo All Commands should help (it will bloat the Script Editor…