corner vertex baking - maya mel/python

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bugo polycounter lvl 12
I saw this somewhere and I was wondering if someone knows the same script for maya. Would be really appreciated.
http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm

This would do the darkening of the edges by angle or convexity of the mesh.
Probably we can call it as a convexity map as Xnormal does? But I would like to know if anyone knows a script of this for maya?

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