Ok, this idea started a while ago while slightly tipsy and seems to have taken root. The idea is a large cat mixed with mechanical parts, ie a bike. It is only in its early stages and so far ive only started major work on the legs but any C&C is welcome.
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
I have created a skin for the AK-47 called Mad Cat. For further information check the link below. http://steamcommunity.com/sharedfiles/filedetails/?id=691823930
hey Polycount! this is my latest personal project: Spec Ops cat! i did it to get out of my comfort zone (which is mostly medieval-fantasy themed). It was a challenge to wrap my head around hardsurface design principles, but the end result was worth the effort.
. =)You saw though my tomfoolery! i like it that much. If someone told you to make this for them, what would've been the price? pm.me. if you want to keep that "private" "as private as we can be now-a-days..." Just a curiosity, you can also ignore it if you feel like it. //bump
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
Quick introduction since this is my first post. I aspire to be an environmental artist within the industry one day, and plan on attending SMU Guildhall in Spring 2012. I have about 5 months of actual modeling experience This is my first 100% subD model. I learned many techniques by watching Eat3D's "The Dozer". I decided…
This is Yui, a game-ready Scifi soldier with a powersuit, conviniently modeled after a cat. This is an updated version of a model i made a year ago, with an improved design, more detail, and much better textures. I am responsible for everything from concept to final renders. Full project…
"What AI do you use to solve CG software puzzles ?" What I know and what might come after are derivatives of what has been learned and can be figured out. There aren't really any "puzzles" anymore. Short answer: I don't use AI to solve puzzles and give me answers/write my code/make my nodes. But AI is a really good…