http://usa.autodesk.com/adsk/servlet/mform?id=10083915&siteID=123112 I just saw that the trial for 3ds max 2010 has been released today. I have been checking the site daily for about a week now and just noticed it. I thinks it 32 bit only though, so it looks like I will still have to wait for the 64 bit release (hopefully…
Usually it's enough to work with SP default one. Use Global balance and global contrast of smart masks to adjust curvature based masking. Still I am pretty sure you can export curvature map to photoshop and do some curve editing closer to Xnormal since the difference looks just like gamma one. You can export it as 32 bit…
Just as a heads up for the BSP lightmap res.... its actually inverse of how you're probably thinking. So Lightmap resolution of FBX's in UDK/UE4 are determined by the pixel resolution of how you set it (ie: 32 lightmap res on an FBX = 32x32 texture resolution), however the Lightmap res on BSP defaults to 32 and gets…
Yes you can have any scale you want. If you got X 256 Y something Z something then it would snap modularity on X but not on Y Z. For some meshes this is fine. It all depends on what you are doing. Combination = 32+64=96. It doesn't has to be 64 128 256 etc only. 108 for example is fine also. As it is 64+32+8+4 which is…
Hi! I would straighten the strips. Them being almost straight still means the UV borders are cutting pixels at an angle (https://helpx.adobe.com/substance-3d-bake/common-issues/aliasing-on-uv-seams.html) A high texture resolution doesn't necessarily solve the issue if the UVs are mapped to just a few pixels. I would test…
Thanks.. I know I can set the render settings to choose multiple frames - thats exactly what I'm doing. The problem is that I can render a single frame just fine, any frame i want. But as soon as I choose either active time segment, or a frame range (for example frames 0-32), it will render the first frame only, 32 times.…
I have a PTEX model I created on a machine with 16 GB of RAM. Now I can't open the file. The memory maxes out on whatever machine I try (last machine I tried had 32 GB of RAM). Mudbox stops while calculating tangents at 99%. Can someone explain how this can happen? I could understand if while I'm working on the model on my…
There is no straightforward looping in designer. Its disabled so that idiot users don't provoke infinite loops and explode their GPU. You have three options. Work out a way to reduce the node count - pack 2-4 iterations into a node and repeat that. You can quickly reach 32 like that Or Use automation toolkit to generate…
In response to the issue of 64-bit incompatibility, I wrote a simple javascript-based tool (really just a front end for Nvidia's Texture Tools 2 command-line functionality) for exporting DDS files from 64-bit versions of Photoshop. Although the tool works with 32-bit and 64-bit flavors of Photoshop, it's not as feature…