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Is is that necessary to use baked normals on this simple shapes? As you also can see, none of your results are perfect. One way to get better result would be to use hard edges, the second way would be to use chamfers (don't worry, its ok in 2014). Anyways, you would avoid a lot of headache if you would simply go with…
I'm currently making some tools to cleanup empty shape nodes in maya. I know that the shape nodes are essentially containers for vertexes and so on but does anyone have any insight on why maya would create an empty shape node? Is there anything wrong with just deleting these shape nodes? They seem to cause a lot of…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
Hey :) No need beating yourself up about this! A clear difference from your result to the style you are referencing is the shading. If you inspect the original, you will notice it looks quite flat, the layered appearance is due to variation in colour/value applied to the faces. Either the shading of the geometry is…
Tutorial to improve Shading of your low poly models and get rid of hard edges or surfaces that heavy depend upon normalmapping. It will introduce techniques i use that makes normalmapped model looks better. Tutorial for Superspecular soft edges tecniques i used on this model to let it perform good edge specularity without…
also I'm not quite sure on how to present this thing.. I tried doing the invisible floor thing where you just see the mirror reflection but being that modo is a physical renderer it reflected light up into the model making the shading completely flat... I was wondering if anyone had any tips on turntable presentations. I'm…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
chrisradsby - So I spent a day trying to play with different shader tutorials I found online, especially the half-lambert you suggested. I found that TF2 shader tutorial, but it didn't seem to work correctly for me. I would really love to do the half-lambert shader for my scene to make it look a little more cartoony... or…