I've been working on a Tardis model from Doctor who and cant seem to progress around a baking issue im having. The model is essentially just a box with some extrusions here and there and yet whenever I bake it in either Maya or xNormal the extrusions simply do not come through in the bake. I've tried with cages, ray…
It's in the wacom control panel but I think the location and options changes depending on the driver version. In the computer I typing at, it's version 6.02-1 and once you get the pen grip to show up it lets you set the settings. It has 3 options low, middle, high. In my home pc I had updated the drivers I think and had a…
You've got a really nice portfolio! There's only one thing you're missing on the majority of them, the wireframe, you have to remember that you're applying to work in games and its important to see the topology, in addition I recommend you to show a breakdown of your models, its amazing to see those and it says a lot about…
Baking shadows on static objects is a multi-part test to get quality results. And generally speaking, the results that look the absolute best would never be actually used in a game setting due to budgets. (Depending on the circumstances, of course.) However, it doesn't mean you can't do it for portfolio / beauty renders if…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Here's a simple test I just did(as simple as it gets) But all the elements of your model are very simple primitives and you shouldn't have issues if you follow the few important factors: Smoothing groups based on UV shells/low-poly triangulated/high&low geo matching closely/xform reset/enough padding This was baked in SP…
Hey, sorry, yeah I was thinking the same to post everything in detail. So, here it is - This is the main mesh. So there is no low poly in it. This model itself is a low poly or you can say a mid poly model. As you can see the wireframe in image 2. I have to do the texturing in substance painter. I always face this problem…
I am in a similar position to you actually. I have been learning Blender and a lot of basic art concepts for the last few months. In an ideal world I would be setting aside a hour every day to learn, but in my current stage of life that's just not possible. I have found loads of great resources though. There are lots of…
So i got bored doing my current thing and i wanted to see if the 12 sided issue could be used at all. If you are restricted in whatever you are attempting it can be done but i guess it doesn't look all that, but then again its just a cone/drum, didn't add handle or this wouldn't have been as fast as it was. Before…
Hey everyone! I started work on this project a few days ago and wanted to post it for feedback / documenting my process. I really love the [a e s t h e t i c] of cyberpunk environments and wanted to try making one using a more simplified style like you might see in Jet Set Radio Future. So I'm trying to see how far I can…