Since the Xbox 360 artists have been putting insane amounts of detail into games, the Gears of War 3 art dump always comes to mind (https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games). I don't think too much detail is actually a problem, the detail is already there, we might have to apply it differently…
Thank you very much for your critique. Actually first place i wanted scene to be empty and desolate, but i didn't realize that is too much empty. I'll definitely add more landscape to scene feel believable. If i understood you well, when you are say woodboards isn't realistic i guess you mean that woodboards hasn't any…
Another thing you can do is use Blender's Remesh modifier/decimate modifier. Both are pretty powerful and Blender is free so its a win win. Zbrush is one of the most amazing apps out there though so its always worth using, but probably not just for decimating. Going back the Blender modifiers: Remesh has 3 settings, sharp…
First of cool project and i really like the environment. I agree that the colour is a bit off on that latest screenshot. I think its all a little too dull and not much contrast. Try and bring more colour in and have more contrast between the ground and sky. I think really contrasting grey's in the sky with light breaking…
The gaming industry is HARD. There is no doubt about it. I don't think you are too old though. I too, started late...I think I was 24ish when I went to art school and 27ish when I got my first gig. It's not too late at all for you. That being said, I think you need a lot of work fundamentally if you want to make it as a…
Hey LlamaJuice, this isn't too bad, with some better distribution of objects it could be alot better though; In the 2nd shot you have lots of objects in the distance that are hard to make out and they end up disturbing the otherwise nice view of the landscape. Overall, try placing things alot more randomly, grass clumped…
brendan, so he wants to do something with no practical purpose, who cares??!! Good luck to you b4volpe. Im fairly interested to see if cryengine can run as a racing game, so will be watching. Looks fine for 2 weeks work, but as brendan says a long way to go. Things that jump out at me so far are that you will have to…
OK been working on this for a bit. I thought I would post my initial block in first and then show a small test to see how some of my assets work together. Here is a small test I did to see how my vertex blending would act on my modular wall pieces. As of right now I am not to happy with how the ice looks. I want to fix it…
Questions about the skytool, or making seamless panoramas in general: I know how to create HDR Panoramas for image based lighting, but 1: How do you capture the sky and floor so they don't pinch? I shoot my panoramas in landscape mode. 2: Will shooting them in portrait mode eliminate the pinching problem? 3: I use a Nikor…
Hi Yea I know it will be very tight and that I would have to use a lot of asset packages. I have looked around and found/bought some packs that look good and give impression of a unified art direction. These include the photorealistic landscape and other high quality prop packages. Programming wise I don't plan to add…