A little update on a project I am working on. finished off the high poly sculpt of the armour and started on working on the underclothing. The last day or two all i have done is make the straps, buckles and fasteners that hold the armour together for the low poly and finished the high poly armour sculpt. The clothing I was…
That stripe makes it look like some kind of jogging pants, it doesn't fit with the rest of his clothes. Needs more wrinkles, both in the face and in the clothes. The face looks really symmetrical, the only thing that looks assymetrical is the blood running down his bread. You need some kind of border in the back where the…
I think you could benefit from another finished character or two, especially ones demonstrating complex cloth folds and different clothing materials like lace and fine fabrics like silk. Right now, the sculpts of existing characters do seem to be there to add more thumbnails. The way you've presented Zoey seems like it's…
depends where the seams are. if you put the UV seams along actual material boundaries (like if he has a metal shoulderpad over a cloth arm piece, cut the seam to match the line where metal changes to cloth), and put the seams in places people aren't likely to notice (inside the crease of concave shapes etc), then people…
Looking very good! I agree with Jaco though, the hand and wrist area is still looking a bit flimsy and not as if you really understand the anatomical structure around there. Also I think his knees look a tad wrinkly compared to the rest of him. Also in the turnaround, the cloth around his chest seems very thin and "painted…
Trudging along, since the last time I've replaced some of the smaller cloth parts with MD simulations, specifically the wrapped cloth and the tied bands. I've also done minor adjustments to the face to even out some features and created a base for the shield as well as finicked it into place. Still need to figure out the…
The character I'm making is Lady from DmC 3!:) WIP 3. C&C would be really really appreciated! I finished body retopo and I have been working on her face, it took me a while to make her look like her in the concept, while I think there's still something off. Would be interested to see you guys' opinion on it:)! I made her…
No artquest, the scans will have to be modified to avoid upsetting individual actresses :/ what more efficient, spending days sculpting the folds on cloth or scanning the info instead. I have already worked on games where they have used scanned cloth/heads and they looked really nice too. that does worry me because…
Thanks Moose! Lets Alleviate that eyeless monstrocity then! Here she is in UE4. I'm having alot of trouble with APEX, so the cloth acts -really- weird, and doesn't adhere to any of the properties I give it. So I probably have to completely re-do the jacket, or at least make the surfaces much closer together. so I can latch…