www.instagram.com/count.joshula Well, right now I'm just doing quick concepts in 3d Coat and then either rendering them in 3d Coat or Octane. So, I'm planning to speed up my workflow by implementing kit bashing. Ideally I'd like to be able to get my stuff into Unreal or Marmoset. At the moment I'm more concern with speed…
Hi You should just be able to post the link from YouTube like this. While I'm here there is a box moving around at 18 seconds, you must have added and keyed it in your time line, easy mistake to make :) Have you thought about doing an FPS - Fish Eye Cam? FTW!! And interactivity, this could be useful…
Hey wanted to share my latest project I have been working on. This was my first go at tackling PBR and still going through growing pains. I had a lot of trouble with getting my model to look like it does in Substance Painter into Marmoset. I got close, but they is still a difference between the two. Also here is a helpful…
What are the best practices for working with height maps in Substance Designer and Painter? For instance if I'm making a clutter substance that adds bullet casings onto a base floor material, what should the height range on the casings be? What about the floor? Should black be considered "neutral", and grey/white are "up",…
without taking a model apart, or turning it upside down like I used to in Blender, whats the best way of baking an AO map for a room? currently I'm experimenting with the diffuse lighting bake, however it seems to bake really sharp shadow lines.
Hi everyone! I put together an animation reel from my time on Orcs Must Die! Unchained. It was a hell-a great project to work on, with a fantastically talented team to work with! I hope you all enjoy. If you're interested, there are more details at the vimeo site. https://vimeo.com/247315709
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
I think this could be a good thread if we limit it to things that actually pertain to game art. Like, forget about digsby and Notepad++. xNormal AMP Tile Viewer Crazybump World Machine The best real time shaders The best free editors (UDK, Sandbox, Source, Unity) etc. Less than 10% of the stuff in that other thread is…
So I know I've been really inactive (for those who've noticed). But basically here's what I've been up to in a nutshell; graduated college, did contract work for Victory studios, doing alot of website/flash/graphic design, odd jobs involving digital art basically. So I recently got a full time job here, pay is decent.…