If you've got a gaming keyboard (for example logitech G11) you could assign a shortkey to press P then Z. Wouldn't be a great solution but would save you a buttonpress each time.
Thank you! I was thinking of this earlier but I had no clue on how to solve it. This might work. I am going to try it out now. And btw, Z is up in Unreal Engine.
Nice skull. I would've named the thread 'Sculpt a day' though... Not everyone will refer to the term Z-sketch. But everyone will understand what they're clicking if it says sculpt.. All the best!
@Barnder nah. I just hate max renders I also like the normal map materials that Z Brush uses. I'm going to do a normals bake for the interior of the piano.
use the -rpr flag in the move command. move -rpr x y z this should work with objects that have their transforms frozen too Ninja Dojo: http://www.bk3d.com/Ninja_Dojo/Dojo.htm
yeah great job actually that last comment was a reference to dragon ball z abridged so it was not meant to be taking seriously also what program did you use to create the sculpt?
It should be possible to seam things up without any normal map baking problems if you're careful. You can z project the edges of one mesh to the other and things like that.
Buying a Z and paying for some track time sounds like more fun to me than buying an URGE (what a name) and playing PGR3. Real life is the best simulation, kids.
Yeah the tall grass looks like its duplicated a ton. Just make it scale randomly on the z axis and that should hide it a little more. Great work so far though