I'm aiming for 3D prop and character modeling (Zbrush/Max, etc) and was wondering if anyone had some thoughts or good examples of robust 3D characters and stuff in the casual market? I work support at a casual game company now and it's pretty incredible the amount of cash that rolls in through the door, all from grandma. I…
To be honest, in my opinion your work literally reads 'tutorial student' baseline level quality, frankly nothing visually appealing or essentially in other words lacks originality too differentiate among an ever increasing pool of aspiring candidates. I'd seriously recommend setting aside time to browse through this PC…
But once the artwork is upto speed wouldn't they see him as more than a QA/production runner? I currently do QA as a side gig to freelance and it is the only job that gives the flexibility to actually do art on the side. Maybe its because its 3rd party, though not sure what it pays would cover living in LA. I have a…
Gave some similar advice in another thread today but here's some more tailored to starting a team or business: 1. Do not run it like a pure democracy, you need somebody in charge, and the rest need to work to his or her vision. People need to be able to feel that its theirs too, but you DO need somebody calling the shots.…
There are definitely cases where you will be required to turn in assets as part of an art test. Legitimate AAA companies will do this. Then again, some won't. If you are dealing with a well known studio, there should be no concern. If they give you a concept, you are most likely under NDA anyway and they could prevent you…
I like the art direction I like the feel of the universe. The gameplay is just so boring to watch. Where is the intensity like in games like Quake, UT, or even Titan Fall. Everything feels floaty even walking feels sluggish. I agree the AI is horrible walk walk stand in middle get killed wtf... Even quake user made bots…
1) It is not a "standard engine" that they just used out of the box for all those games. Heavy modifications to the engine would have been made by respective teams to suit their requirements, because a 200-strong AAA team will have a number of very experienced developers specifically around to do exactly that and squeeze…
I take it you mean 'couch' and not 'coach'. Quality is subjective, depends on the nature of the project you're working on. Though you mention Montreal, so I assume you want to work in AAA game studios. In which case, the quality isn't there yet. And like others have said, I doubt you would get a whole month for it... even…
It just frustrates me that I feel like so many of the things that irk me about the game could have been fixed in a matter of days and a couple of playtests. The game just doesn't feel polished to me...but so many AAA games that have come out recently just seem to lack that "finishing touch" and feel like they have been…
Hey, has anyone here played Bioshock Burial at Sea episode 2? Did anyone else notice how Booker's guitar in the very beginning has very apparent waviness in its normal map at the edge facing the light source? It's funny to see an issue that is being humbly tackled in a technical forum out of the way appearing fairly…