I'm aiming for 3D prop and character modeling (Zbrush/Max, etc) and was wondering if anyone had some thoughts or good examples of robust 3D characters and stuff in the casual market?
I work support at a casual game company now and it's pretty incredible the amount of cash that rolls in through the door, all from grandma. I just figured that the 3D demands in the casual market are pretty slim and as I aim for employment, I've been defaulting to look at AAA studios and indie outfits, but is there more out there that I'm just not aware of as someone who doesn't actually play casual games?
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Of course, you're still constrained by hardware.
There are some good-looking 3d games for iPhone etc etc
Reckless racing 2 is pretty sweet
http://www.youtube.com/watch?v=Jz993b5P7Yc&feature=player_detailpage#t=338s
But most shooters and the like look like crap. Polarbit Games have pretty good looking games, but then again it's in the racing-genre.
But it's not impossible to establish a 3d stylish and cheap art-style that will work for casual games.
But I gotta say, despite all the restrictions there are some really great looking casual/social/mobile games that (although don't have highly detailed and realistic assets) are designed beautifully with great aesthetics. This video that was posted on Polycounts front page springs to mind http://www.penny-arcade.com/patv/episode/graphics-vs.-aesthetics