I was somewhat versed in Iaido, the art of rapid unsheathing (quick-draw) a Katana, when much younger so your top down shots of both combatants?! adopting a 'passive' posture plus awkward grip when viewed from my perspective as a two handed exponent, seems curious. I'm interested if there's reasoning to portray them…
Currently your references have a lot of lens distortion , if you have 100mm camera take a new ones with it or use what ever you have but shot from several meters with zoom and place his face in the middle wont be perfect but will be better then what you have About your sculpt : Biggest thing that jump out is brow ridge and…
Looking good. The trim addition is a great improvement. I'm still reasonably new to UDK but I've been using displacement maps to get an extra kick out of my textures. But i guess it depends on how your generating your normal's.. It has helped me a lot with portraying that sense of depth. I think it'd be an effective way of…
Fantastic. Love the colors and everything does what it says on the tin- looks high tech and alieny! The scene as a whole is interesing. Not a great deal I can say about it really constructively, its a very final piece already and you portray your theme perfectly. I am glad you went for a grey overcast background, as it…
Welcome, Blue! You have a great start there :) My main critique would be with the landing in between hops. His upper body seems to recoil before he actually lands. This gives him sort of a weightless feeling as he hops along. The final landing is great, and if you could portray the same weight that you do there in the run…
I'm not a fan of Peter at all, but the other guys in the movie are the ones worth listenning to, especially Jacque. Peter seems very... over-confident in the way he portrays himself. But really though, how can someone decipher 100% of what the ancients hieroglyphs are saying? It's quite easy to misinterpret what they…
While this isn't the first time I've used the NES Zelda map as a template to test my prefabs, this is the first time I've opted to try and make a more organic-looking redesign of the map. A chunk of the original map is posted at bottom for the sake of comparison. So, without further ado, here is an 8-bit game with a 16-bit…
Hi, I'll tell you my honest opinion. I find that your portfolio in general shows that you have an eye for detail, you just need to polish some things. I'll go over your artworks individually, it might sound a bit brutal at some points but it's just to raise your bar higher and have a realistic view of how things are.…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Wanted to do a bunch of things (Blood Moon set, Dragon Slayer set etc.), but first and foremost wanted to do something with Aurelion Sol. He is my favorite character in the entire game and story. I really like his look from his original splash art, it is very unique, especially his face. However, he still doesn't look…