What is best practice for getting good real time rendering of tree canopies in game? Should I soften all edges in Maya before exporting or keep the Alpha Planes all hard edges? Most of these planes are 4 - 6 poly So I get a bit of bend on the branches. What's common practice? Thanks a lot!
Hello all, I've been out of the game for a while and just been working to make some money but I'm getting back into 3D again and here are some of my newest works. Enjoy and please feel free to give me as much feedback and criticism as possible! Some quick planet models: WoW Style House: Tree group: <3
Welcome to the Blender Story: Complete 3D Modeling Course! 🎉 https://youtu.be/psHj6r1LsDQ This video combines all 15 episodes of the popular Blender Story series into one seamless guide, taking you from absolute beginner to creating Andy’s Room from scratch. 🔹 What You'll Learn: Blender basics for beginners Modeling 13…
About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I have experience in both realistic and stylized character creation for video games and films. My expertise does not include rigging and animation, but I ensure my models are optimized for these…
Sorry for beeing curt, I was reading this thread and it reminded me of those recent wall posts with generic questions, kinda why we had this recent thread about how it does not always bring you further just asking (nor this community). I can be very talkative when the thread starts with a short question but also brings…
I'd imagine it wouldn't be the best for business but I'd like to see Academic editions of software that are free. Autodesk sucks ass in a lot of areas, but I love the fact that I can download new versions of their software for free simply because I'm a student. I can't make any money but I can improve my skills and work on…
There are 2 sections of this forum for this stuff: Paid Job Postings This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. Free-Lance Posting This section is for freelance artists looking for work or for teams looking…
Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hi Guys. I've been working on my 3D trees generator Maya plug-in for two years now. I added a lot of features and I plan to polish it even more. Do You have any ideas about what should I add, replace or change? Any feedback will be appreciated. Here is the new youtube demo: https://www.youtube.com/watch?v=tDMG8g-amqQ