So I'm currently working on this control room interior for the independent film Holodad. Some background info on the following interior: Some of the elements in the concept had to be changed because the director wanted it to change, like the console in the middle of the room was removed so people can walk through it, and…
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
Sorry Eric but the Unreal Engine Marketplace price tells us "almost" everything we can expect and have to know about quixels price strategy. If this is not a bad joke, this is a brazen clap in the face to all your potential customers, especially after teddys long talk, we like to make it affordable for everyone. How every…
The gloss of the phong lighting model is simply the exponent of the specular reflection. By default your textures range from 0 to 1, so the maximum exponent you'd get would be 1 (where the texture is pure white). When you multiply it with a large number, you'll end up with exponents such as 20 or 40, which will darken the…
Well if you froze transforms that is pretty much the same as reset Xform in 3dsmax. Still you might want to export the mesh as obj and import it into a new scene then export it to .smd just to make sure its not a transform issue. Going back to the .qc file you might want to try it with these changes:$cd "C:\Commander's…
here is the complete code from the video what I meant was that lowercase "L" in "for i in l to obj.NumVerts do" appears to be undeclared. function exportMesh obj fileName origin:obj = ( local file = createFile fileName, vertStore = #(), numFrames = (animationRange.end - animationRange.start).frame as integer format "%,…
my biggest gripe is that a lot of your textures seem kinda blurry and have "soft" details in them. also your normal maps seem really blobby and overpowered for what you are trying to acheive. I like the train car it looks pretty cool but again the textures are letting it down. in terms of content, your env work is…
Cool, just played for 20 minutes or so. Art is great, I love your rather sad looking mermaids! Dunno if you want crits (I know it's a little late) but some sort of hint system would be fantastic. i.e. I hit "Need a hint" and it draws a big circle over an area including one of the things I still need. I found that about 15…
I don't leave my PC running while downloading PornHD, so I'm not going to walk out and change services right away. Also, I have no alternatives. Though, I would like to see those users restricted in some way if it means I get faster speeds. I've paid a large price per month for broadband for the past decade, and have only…