@DudeinCA, yeah if I could I'd probably just change the title to "Freeze Gun" Or "Ice Beam" at this point since it's grown away from it's minigun/gattling inspiration @ysalex Yeah I did sort of like the square bits but they really were unnecessary and boring, and since there's already so many lights on the thing they were…
What are you making this in? Can you make normal glass? Do you know how normal glass works? I'm very sure you won't be able to find any tutorials. So if you really want to do this you better start trying to think about the problem yourself. What makes scratched glass different from normal glass? In normal glass what…
Very nice. I too thought it was the concept art. I noticed a couple of things: The angle/shape of her hand holding the lantern looks a little strange (it might be the same on the other one, but I can't tell from the angle) and I don't really like the colored circles on the lantern. It is a lantern, right? The lighting…
3DS MAX GENERALIST / LIGHTING TD Location -Los Angeles, CA Contract Type -Full-time, onsite contract Contract Duration -August to November immediate availability is required Job Summary On a daily basis, the 3DS Max Generalist will be responsible for the development of various highly realistic visual effects for this…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
Something doesn't feel right. The suitcase is way too matte. I imagine a suitcase would have more reflections because they're typically made of leather, cloth or plastic. Same goes for those stickers. They usually have a plastic coating on top. Only beat up detail like grime, dirt & dust should look rough, and thus give a…
Hey Bearded Man, I think r_fletch_r was right about the atmospherics of your scene. I would add some fog, rolling hills and even some hedges to your scene. Plus I think if you were to pull your light back and maybe lower. Also softening of the shadow edges, I think you'll get the look your going for. Right now your light…
Huh. I found your TW thread a bit difficult to follow. I guess being an artist I tend to learn better with more visual examples. I already understood (for the most part) how each vertex normal is converted into world space, so the light vector can be compared to it, then the surface is shaded appropriately. But then I read…
1st image: The entrance to the temple is almost purely back (it is too dark), there should be some bounce light similar to this: If it is going to be that bright out, the inside of the temple should be much darker. 2nd image: - the grass is too noisy (too small of details) - the tree texture is too blurry. Find a middle…