So I've been teaching myself environmental modeling in Maya, which is a great tool but I still find myself returning to my (admittedly short) roots in Blender for because I'm faster. I've held off using Blender for any serious as far as baking because I've heard on Polycount that there is something wrong with how it bakes…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…
I'm not exactly new to the field of 3d, because I have gone through lots of sub-d hard surface modeling and basic sculpting in zbrush, but in all technicality I suck at character dev. I am good at sketching out basic cartoony villains and such, but when I try to bring it into 3d, I choke and it ends up looking horrible. So…
Recently I've started a new project, with the purpose of adding a proper hard-surface model into my portfolio, since my previous hard-surface models have been kind of amateurish in terms of the quality of the high-poly modeling. I also wanted to learn hard-surface techniques in ZBrush, like ZModeler modeling and the Live…
This fur is going to take some time to get done... there is plenty written about game hair, and I have plenty of great examples at my disposal, however, it's all a bit different from what I'm trying to do here. The general workflow and process is the same, but this tiger needs a range of fur cards -- it cannot all be…
CybranM said: How long did it take to rig all of that? :smile: The design isnt my taste but the legs are impressive for sure. It's difficult to know how long it took, because I skinned little by little when I progressed on the modeling. And I don't count the time spend because it's made on my free time. :p But the rigging…
Hey guys. Thanks for all the feedback! I'm currently away from home and thus do not have access to my work and I'm simply using screenshots from my Dropbox. I will upload proper model breakdowns when I get home tomorrow. The general consensus seems to be to remove the character, so I have now removed it from the site and I…
I have felt the same way lately, I think when it comes to the next gen of consoles the improvements are really behind the scenes. Very great stuff indeed! But in all honesty I think the next big leap in games(something that will give us all that magic feeling again) will be when the rigging in games gets closer to what is…
Hrm. Judging from those screens, I'd say it needs more blue and green tones, all that amber seems too warm and friendly considering the atmosphere I would expect them to go for. Maybe having the interiors use cooler tones while the exteriors stay amber to imply pollution and help the player's sense of zoning and…
Hi guys, so a lot of you guys have been digging the characters so far so I thought I would update with some work in progress images for the ranger class. It shed some light on my process and let me hear some feedback in the design / concept stage as well :D So I start from this very rough basemesh. I normally wouldn't post…