I'm not exactly new to the field of 3d, because I have gone through lots of sub-d hard surface modeling and basic sculpting in zbrush, but in all technicality I suck at character dev. I am good at sketching out basic cartoony villains and such, but when I try to bring it into 3d, I choke and it ends up looking horrible. So please, could anyone help me with this?
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"My stuff looks bad" isn't exactly going to tell anyone what you want or need help with. Post a WIP image and tell them what you're trying to acheive and people will give you feedback on how to improve it.
Here's one of my few concepts. It's kinda rough, but he's an undead skeleton. I haven't tried to get him into 3d, but I want to find a way to make him a little bit stylized and portray that in 3d.
I mean I think it would be good to check out a professional's way of character dev, right?
I'd recommend revisiting the concept art, or better still if modelling is what you want to do you can use someone elses concept art or an actual photo of a skeleton as the initial direction for your piece. You can always change things in 3d once you have a solid base to work off. An actual skeleton would be preferable, as then the anatomy is correct. You can stylise after it's accurate.