Hey Guys! I'm Adding some prop work to my portfolio and decided to model this piece I found By Karanak. I love this guys work (I think everybody does). http://karanak.livejournal.com/ Here are some renders of the current High Poly and an Image of the concept I'm working from. You may notice The top most piece of the turret…
I think your lighting is really blown out. Maybe drop the volumetric scattering in the directional light or the fog density, and decrease the directional light overall. If the scene becomes too dark, increase the skylight intensity. It's currently a bit difficult to read details in your scene. I'd also suggest to iron out…
It's got nothing to do with lightmaps since this is what UDK looks like when I start it up. I just built a new rig and have a i5, 8GB RAM but still have my 7600GT which I'm looking to replace but I was using the 7600GT in my last rig and UDK was fine. Now all my games look and work fine so I'm just stumped as to why this…
So, im trying to build-all in the feb build of UDK and i keep getting that message in the swarm agent log. and the Udk window stays in "collecting the scene"... but if i uncheck Lightmass it doesnt happen. is anybody getting this or heard anything about this?
Hi all! this is a new prototype I'm working on. Theres not much in the way of sweet modelling here (it is a prototype) but I'd love some gameplay and art style feedback! If there are any game designers in the house, any thoughts on mission structure would be ace, its a bit bare bones atm.. pix: note, colour scheme is semi…
Hey guys, this is what I have been working on for some days now, I feel like it's done, though I am looking for some feedback. This chinese lmg is 5.850 polys and 11.567 tris. Texture size are 4k x 2k, and will be reduced for in-game use to 2k x 2k. This first person QJY-88 is going to be used in a fps PC game.