A meshgroup is simply one object in your OBJ. if the entire thing is one object you have one meshgroup. If it is separate pieces, it consist of several meshgroups.
The thing with this plugin is that you can have your 8 millions vertices ZBrush tool and decimate it. You can't open such an obj in Meshlab, he'll crash.
Hi I wanted to ask if is possible , and in case how , to import two objs in mudbox and paint with stencil projection on both , but in order to have two separate textures for both , that will share the seams ... ???
just discovered that photoshop can import obj files and texture them, my problem is that default lighting is so ugly, i was wondering if is possible to have a 100% illuminated material? thanks