Damn, Kub... I missed NOFX when they played up in Newcastle last year - silly of me! I think my brother might have seen that one though... they rule. I'd love to see A Perfect Circle live, too, since they're one of my favourite bands. I don't even know if they've ever done any gigs in the UK though. Barenaked Ladies would…
I think this workshop is a great idea and will help alot of people. I've already learnt a few things :) Anyway here's what i've made so far... I made the holes by pushing some edges out of the way. Then i removed the edges where i want the hole to be. What was left was a big 16 sided poly. I inset that polygon and made it…
Hi guys, I've recently started using UDK and I'm following a few tutorials. Whilst i was in the middle of making a level it stopped allowing me to add textures to brushes. If i try to drag and drop from the browser window it comes up with the crossed out circle symbol, and if i right click the brush and apply material it…
Hope this question isn't too dumb. Dug around and didn't see any topics. Examples are circles, but could be any shape. Assume little to no curvature in the shape, mostly flat. What's more efficient pattern for game engines? Least likely to have smoothing or other errors? For instance, I know mudbox isn't a game engine, but…
Want to set my normal angles on this object to the same angle but cant seem to find the function to set the normals to a specific angle. Also I tried using the edit normals modifier and found that my polygon selection did not carry over from my edit poly selection. Anyone know what I'm doing wrong? I want to make the areas…
Hey dude here's a test i just did while drinking my coffee :p .Up are the hp and down the lp. i also split the uvs wherever you see hard edges in lp.In hindsight i think i would add a bevel on the lp circle if it's seen closer but i have no idea how you will use it, just add a bevel if it's closer or something. *the shape…
Begun modeling the base of the body, now proceeding to the legs. I started out with a simple cube and by using the Insert Edge Loop Tool I created more edges. I then moved vertex points and faces to where I wanted them with the Move Tool. To create a more effective way to make things symmetrical I checked the symmetry…
That's amazing. The only thing that looks a bit off right now is the Ultra Greatsword. It should be thinner at the base of the blade and with a sharper tip. You can see how the shape at the base makes the blade thicker than it appears on your version (I could be wrong though). Also on a lot of views it looks like it's…
No prob :) He actually has several brushes I'm sure he's found from other random brush sets. When I was going through his brush set he actually had about 5-6 brushes I've used for a loooong time. The chain, the circle thing, a 400 large grunge brush, and a few others. The nicest thing from the set for me was his palette…
Just to clarify i'm not talking about the edge detection portion of the visor modes,but the radial scanning effect,that circle that starts at the player's(camera's) position and expands and in it's way conforms to the world geometry and keeps repeating this pattern,you know,the radar scan effect...i hope i'm making sense…