hhmm, i run "B" bevel almost in every operation i do, i always thought it was my fault. I know there's probably a few bevel script out there, can anyone try and fix this. Would be nice to have a bevel like in Maya.
I was considering doing something from Banjo-Kazooie once I had finished uni, I love the idea. I agree stick to hand painted as I don't think B-K will work in a realistic style. However it would be a good challenge.
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
I'm a little confused about something. When baking a mesh, Should I triangulate (Convert Editable mesh and make edges visible)the low poly first or does it really matter. This question refers to Max and Xnormal, just in case one is different than the other. Thanks for any help. -B
Hello, first a little back story on me as this is my first time posting. I am 16 years old (today was my b-day) and am currently living in Texas, I am aspiring to be a concept artist, and have not taken any schooling as of now. Anyways here's my dump:
hello, I have made material instances, but lots of time I need to jump to my material. You need to right click: -materials -Find instance in content browser would there be faster way? like the shortcut you have CTRL-SHIFT-B for find base material
Very nice. Definitely better than any student work I ever produced :+1: Agreed with illumisanic. Something I notice in grad work is that its common to spend a lot of triangles in small fine detail areas while neglecting the larger silhouette. If you take some of the triangles out of the high density areas and spend them in…
Congrats to your baby on existing! Happy B-day :) And since you posted that pic up there, a special congrats go to Mr. Bean aka Rowan Atkinson for being such a damn good comedian. I love that lad and always watch him on New Years!
How do I allow a user to input their own bitmap into a SBSAR that I make? I'd like to make a normalize tool with Designer, which only normalizes RG and passes through B unchanged. Details here: Normalize (-1,1) in Designer ? I can't seem to figure out how to expose an input parameter for the graph which allows a bitmap.…
In case some people didn't know, Scaleform is a middleware that lets you use flash to make your UI. It's still funny to see that the default reaction to buyouts of any kind is "yay, now they'll combine A & B" 6 years on - Max and Maya have not merged.