I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Yeah I think most of the guys here have really stated some awesome and very valid arguments against your case and that isn't being said to be rude. Our industry is highly competitive and while there may be schools pumping out students with degrees 9 times out of 10 those students think that is enough. The few that really…
Well, market for 9-year-olds is already overflooded and oversaturated. Look at all those flash stuff and casual game portals. And there is a tendency of oversimplifying AAA games already, so that everyone and their granny can play it. Actually it has ruined couple of good titles.
36?! I'm only level 9! Absolutely loving it though. Props to Trion too on the handling of the server issues too. Queues the first night were like 40 mins, and each night it's gotten lower to the point it's pretty much instant login now.
Been working on some rocks for the environment, High Poly so far, planning on Making a small medium and large set with 9 in total. Here is a few of the best ones so far Also Re-rendered the pod on a basic background with no effect like DOF
Yea I don't agree with the laws... they're fucked. But it has something to do with having a pair of tits and a uterus that somehow makes you more fit. Or it could have something to do with 9 times out of 10 the father walks out the door first...
The models on your work page seem very similar - creepy bald guys who could use a gym membership. #2, 3, 5, and 9 have almost identical faces. I'd recommend adding some variety - women, kids, guys with hair...
Would a good plan be to meet at the tube station beforehand? or Nandos? We might have to email around each others numbers so theres not 6-9 people waitng around a few meters from each other, awkwardly glancing at one another.
http://www.polycount.com/forum/showpost.php?p=2075976&postcount=9 Polycount is da bomb. Using Google to search here is easier than using the forum's own search tool. http://www.google.com/search?q=3ds+Max+alt+menu+hotkeys+polycount
Seems to work now, although when a material's metalness is set to 1, all specular lighting is gone and it just leaves a very dim cubemap... Is this intended behavior or not? At least to me, a material with a metalness value of .9 looks more metallic than one with 1.