Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
I really love the concept. Not sure how you are going to make this Beast look warm and moving to make her seem to be in love. Can't wait to see it finished. There is just one thing bothering me albeit a great sculpt it seems more male than female. The muscles of the arms and a bit of the chest too even with the 4 breasts.…
Hey guys - just curious what your thoughts are on maintaining remote jobs at studios rather than moving for jobs? I currently live in a city that does not have a big game dev scene and most of the jobs would require me to move. Ive managed to work remote for a couple studios the last few years while living here, which has…
I suggest baking some AO in. They're all very flat. Also look at creating some gradients for them. Not sure about the tanks, either. The materials aren't really reading as anything. Perhaps add some more detail in? Panels and stuff? Gradients: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf…
Yeah it's always a bit odd seeing such great directors totally jumping on tech bandwagons just for the sake of it - like Cameron with 3D. Still, indeed, tech is great - as a matter of fact I'd love to see 3D and VR being used on a very stationery movie. A Reservoir Dogs kind of setting, with a fixed camera viewpoint and…
It's helpful to know if you're pursuing in cinematic or games, so I can tailor my critique. First impressions: -- The first shot is not bad, though it lacks some urgency both in posing and timing. If you're going for games, I'd make this a bit more aggressive, otherwise it's good as a mechanics piece. -- The dino piece has…
I think culture, religion and ethnicity being thrown into any entertainment explicitly, just for showcase look rather boring , same as period/costume dramas. Seen too many already. On the other hand something freshly constructed , totally invented and having just some distant historical yet recognizable reference looks…
Update on this, finalized my high poly to the feedback given here. Hopefully more accurate, the knurling is a bit harder to get 1:1. Moved onto low poly and unwrapping. Any advice on texture set separation. Should I keep this in 1 texture set. I would like as if I am making this a hand held gadget in a FPS game to the…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Any advice on how I would match the orange/red light with the scene thematically? The lights are already extremely warm for lightbulbs, and I fear that if I move to something like fire (to justify the orange/red light color), it would clash with the sci-fi ish theme I'm going for. EDIT: I forgot to mention that there are…