I'm going to use it for IMVU in the first place. So he's going to get a handpainted diffuse map and only a couple of animations. The polycount is rather high already, but I guess it's ok for the purpose. The pose is only for modeling convenience. I might adjust it a bit before rigging and then see which poses I can come up…
You need to change that color scheme. Just because green and red are complementary colors doesn't mean they will be beautiful together. Use this http://colorschemedesigner.com/ if you have trouble with color scheming :P Plus it's really hard to understand what the red and green are supposed to represent I really don't get…
@Maxilator For the smoothness, the top image you linked sort of shows what I've been going for. Was considering going for a more matte look (had a lot of reference for it), but I didn't really find it as nice to look at. What I definitely agree on is maybe toning the greens down about 10% and going slightly more blue,…
I'm looking forward to see this progress, hopefully you'll post some of that stuff here. Beside that, maybe take a look around there are many 3D project, that catch a really nice painterly feel. (with different styles) Not a game, but an low poly animation short: http://vimeo.com/17914974 (Backwater Gospel) Plus the…
@DEDE_pig Thanks man! You're right about the anatomy, especially the bicep area. That happens to some of my other pieces too, as others have pointed out to me later. Gotta keep checking the arms now. Nice links there for the folds. Gotta familiar myself with them. I was so sure I put AO into diffuse map as well. Wonder if…
Thanks alot. The problem with the base was that I didn't saved the nDo-Forms I used for the panel lines and hatches, so I had problems to create a color ID map (all panel lines, hatches etc were done completely in nDo). Also the big asset is a little bit terrifying for me right now (as I still have to learn how to use…
Moon Studios, We are the creators of the Ori franchise - Last year we released Ori and the Will of the Wisps, our sequel to Ori and the
Blind Forest. We have won many prestigious awards and both games have been
received overwhelmingly positive! Moon Studios is fully 'distributed', which means our talent comes from all over…
Hello polycounters ! I'm currently looking to improve myself with 3D environment/props. I found this awesome concept in this very website and wanted to make a 3D version of it: (By Egor bilia) As for now, I'm about to finish the modeling part: I intend to sculpt with Zbrush then handpaint the texture with photoshop, I am…
Hi everyone, After lurking around for a while I mustered up the courage to start a sketchbook topic. Let me introduce myself. My name's Céline, I'm currently 17 years old and want to become a concept artist. Here I'll take you with me on my journey. In this topic I post my finished work, sketches and studies :) Some…
So I'm putting together a very special environment I've been working hard on the past few weeks (yay!), however, at the texturing phase, I'm very frustrated with my results. I'm going for an artstyle that is handpainted but is still physically based. So there are no prebaked shadows in the diffuse and I'm avoiding blending…