Many tricks available to help hide tiling artifacts. Texture splatting, which means blending 2 or more tiled textures together on the same surface, is a good method and fairly inexpensive to render in realtime. http://wiki.polycount.com/wiki/MultiTexture
Have any of you played ACIII? Its not a texture is a realtime deformation of the surface , is not a tessellation couse xbox doesnt have dx11 as far as I know... So its a visible 3d shape not an offset bumpmapping neither a paralax or the like...
Objects with Explicit Normals tend to exhibit that behavior. To fix I usually put a Turn to Poly mod under the Morpher. But that only really fixes it in Max. You should test in your game engine to see if normals are updated in realtime.
I'm doing this little fella now. I intendo to go all the way: from modeling to textured and rigged animated realtime model. The concept is from the amazing artist In Chun Park. Please wish me luck! First passes
@Draconius Amazing sculpts as always! is it your concept? i like these styles very much and where do you got these inspiration? haha :) I think Shendoo meant realtime/in-game assets like your high v elf.
There is a WebGL website that can take a cage mesh and do the Sub-D in realtime. This lowers the file size siginificantly. P3d.in is the site. Here is an example cage mesh that you can toggle sub-d with a button in the left side panel.
thanks again all!-back in maya- default phong setup, realtime grab-adjusting spec map, some tweaks on the diffuse- the red cloth was a fantastic suggestion guys, tail is back in and I was even able to get it on the same texture.wooooshhh
dustinbrown no, it doesn't preserve UVs Will try to make it semi realtime. Mark Dygert I don't understand what you mean by the relax thing, can you include some pictures? I see a lot of people use 2009.
How about another bank of pods on the opposite wall? :D Love the detail , especially the thrusters. I'd recommend having a play with UDK - am sure you could recreate this realtime and try some different arrangements of the pods and lighting.
This is really really really just what we needed, brilliant move! So I guess when you 'finish' a game, you have the option to buy the full version and than upgrade the realtime shadows and other fancy stuff?