Thanks, great tips on the grid and using the layers to offset tiling, I never thought of approaching it that way. I'd like to subscribe to your newsletter.
Imo the lightmass solver just sucks at this, you'll get best results if you snap the UV verticies on a grid that shares the resolution with your lightmap.
I tried doing a workaround with grids, but it doesnt really work. Best thing I can think of is to work with polys then convert to patches for the curves.
so far things are looking very nice, very full and busy normal map and you've used all the available space within the model for good details. the black tone isn't doing it any favors at the moment (unless its just not lit well) but i would start by brightening it up. and look for areas where the low poly nature of the…
Not a bad list. I know ~10 of the people on it and have worked directly with a few of them, all of whom were badasses. However, I've never heard a single one of them talk about the AI or admit they ever went there, even in discussions about schools and the Art Institute. That's not much of a data point, but I was surprised…
This past year I've been REALLY grinding to get to a better place artistically, and this project is one of the culminations of this. Feel free to chime in with feedback for my future projects! Cheers. Video here and more pictures: https://www.artstation.com/artwork/rlK9PE