EQ is totally right. But if you want to be really hacky, you could lock all your vertex normals before doing the extra geometry cuts, then manually edit the vertex normals of the vertices you added to match the original geometry. That way you don't have to re-bake at all and you shouldn't have any visible artifacts. It is…
well I met a professional one occasion that used Badger. Badger also seems to offer many high end brushes for "simply" being for begginers. So does Paache for that matter. Really, Apples to oranges.. viewpoint. Maybe your mistaking seeing the lower end introduction Badger brushes being more available than your higher end…
hrmm dont really collect anything anymore except maybe novels... used to collect: *starwars figures (i have a 12inch Wookiee!) *pen and paper RPG books (have many of the WhiteWolf core rules books and several supplements, Dead Lands, WestEnd Games StarWars Rpg and alot(20 maybe) of the source books for it, a couple WotC…
Also I found that disabling "Resample Curves" in the Animation Tab of imported fbx file, helps a lot: edit: however Unity suggests to keep it activated, as it converts euler rotation from imported mesh to quaternion, which seems Unity standard
Posting this in case anyone wondering how to fix this Edit Pipe error. It happens because an error in the code... This code snippet: the last two lines was intended to get a connection from subCurve node, which is the "ADN_Base_CPath02_Shape", for the $QPipePath variable (that's why you could edit it manually like @Chase &…
So, I don't have time to do a full model of this since I'm going on holiday this Friday and have other stuff to do until then, but I thought I'd throw together this quick tutorial and idea, maybe people might like to try it. Basically it's a way of making fully editable, bevelled text which will work for any floating…
Hi, I'm working on the High-poly for a large model. It has a Symmetry and Turbosmooth modifier applied. The Turbosmooth has 3 iterations applied, and the model totals 30 million polys. The Max file size is 340mb, and although a little laggy, can be worked on in Max just fine. I collapse the stack by deleting the…
Im running into two different max issues atm and am running out of ideas on how to solve them. The first is that objects disappear at random in my scene. If I go to the layer editor and hide and unhide them they'll reappear temporarily, but shortly after they'll vanish again (they are not being hidden btw). The other…
Just found a pretty severe bug but I'm having trouble reproducing it so I'm going to see if I can describe what was going on. Working on the 64-bit dDo, while I was examining a specular alpha map for some edge chips, I added a rasp material detail. -The rasp material detail was not added to my dDo material list -It was…