Yeah, borrow an idea from Painter's book. That's a neat idea. I already do that to some extent (having daubs of swatches and palette "master" images in layers), but having them contained in a palette window that stays put as I drag around the canvas is a huge workflow improvement. I would add some flipbook and thumbnail…
I never use the background image option. its buggy, losses alignment and doesnt display at the same fidelity as a plane with the correct shader I usually size a plane to the same proportions as my image and assign a standard material containing the map. its important to make sure hardware shading is enabled in the standard…
I think version 2009 fixes that issue - there is a new line in the menu where the crease tool is located. However, actually deleting an edge that bears creasing information can still mess up the other crease value within the same mesh. The only workaround I found is to delete the face containing that one edge. In that case…
I'm assuming Max. "Grouping" simply puts objects together in a "container" or sorts so you can manipulate the group as a whole, but they are still two separate meshes and you can't merge the two together or weld verts together. You need to Attach the two objects together to make a single mesh. Only then can you weld verts…
Yes exactly..I didn't mind you questioning the legitimacy of the company but it is just posting that email, where it contains information that I would not like revealed. Thank you for the edit post. And I am not mad at you....just mad at George Bush...ahh so much easier taking everything out on him...feel better…
OOOk, so I just ruined my psd that contained all of the maps, so I still have the 512 and 256 tgas, just no more work on this I guess. *shrug* was in a rush to check out my new spec map in marm that I saved my psd, in 256x256. the new spec doesnt look much better anyways:D! I need to get some sleep anyways, thanks guys.
Hi all, Thanks for the replies. I shared some example textures: This is the albedo that contain the main texture: This the composite that gives reflection: And this the normal for relief: This is how looks the normal in GIMP: If i resize the textures to 1024 for example, the albedo and composite works well in the game, but…
" if I take two pieces of the high poly that work in marmoset fine alone, and I join them together, the ray tracing and baking issues persist." Well, then the next logical step would be to upload a file containing just 2 of these pieces joined together for people to have a look and repro. IMHO nothing else really matters…
Hi everyone I'm currently working on this personal project for learning how to use unreal engine 4, PBR texturing, modular modeling, ... I've chosen this scene because it's pretty simple and contain a good modular elements for modeling and practice tiling texturing. Hope to see your feedback and tips throughout this…
Spreadsheet containing wage information collected various Games Companies, VFX and animation studios in the United States. The Animation Guild conducts a voluntary wage survey every year. Here is the article - http://vfxsoldier.wordpress.com/2010/08/16/wages-in-the-vfx-animation-and-games-industry/ You can download the…