The high poly does not have to be UV mapped to bake a normal map. There are very few situations where you will ever need to UV map a high poly mesh. A normal map is a 2D representation of the high poly's physical surface curvature in relation to your low poly's surface curvature and vertex tangents baked into the UVs of…
Hello there, For my next project I had the idea to recreate the sleeping beauty castle from Disneyland Paris this one: http://www.disneyfrontier.com/wp-content/uploads/2006/09/disneyland_paris_castle.jpg however someone warned me that I might not be able to show it in public and (maybe use for my portfolio) Is it true that…
Hello everyone, I'm somewhat new to the game asset creation pipeline and was wondering if anyone had any tips when it comes to baking normal maps in Xnormal from hi-poly character/creature meshes. I was aiming for decently low rez with my LP which means when viewing the meshes on top of each-other there's a good bit of the…
HELLO EVERYONE , i have an issue when baking on marmoset, it does nothing. makes an output file but it has no information. I opened in photoshpo and it looks like this here is the scene in marmoset high and low and of curse i enabled de view texture I opened other scenes and the bake works, and the same face in substance…
Eduction is an important first step. Parents realize what movie ratings mean but they don't know the ESRB ratings. Personally I'd recommend the ESRB to kill their current ratings system (not only is it unnecessarily confusing, the term "mature" is too positive and makes children think they're mature when they play the…
You guys make me sick! No, not really. I can't tell all of you how much I admire yall. I visit this site every day in hopes that one day I can create art like you guys do. Unfortunately I have no artistic abilities. Maybe one day, when the Navy lets me, I'll get to take some time out and start to learn 3DS or Maya well…
Hey all. I've been trying to go back to the basics and re-learn 3ds max from the beginning as I kind of jumped into it and have discovered that I have gaps in my understanding of creating. Digital Tutors has been a great help but I have a more direct question I haven't been able to find online anywhere. I'd like to make a…
Hello all, I wanted to share a Houdini OTL asset I've made and am testing out for the beta release. It also needs Substance Designer. The FREE VERSION OF HOUDINI (Apprentice) works FINE with this and the hair system isn't too hard to learn in 20 minutes. "https://www.psynema.com/houdini-procedural-hair-cards-game-meshes/"…
* make a rectangle and two cylinder subtools * copy the rectangle subtool horizontally 6 times * use the elastic deform or geometry deform tool to bend the cylinder subtools into wiggly lines that alternate going over and under the rectangles * copy the cylinders about 15 times vertically * use geometry deform again on the…
Hello. I would like feedback on what you think of this environment I am developing, as I am trying to learn more about UE. If you could help me, I've never taken a course on this field, all I "know" is what I saw in YouTube tutorials. Note: I would really appreciate it if you could recommend courses, the ones I've seen…